// Loot guide, DnT 5.0 and newer

All 17 exclusive enchantments

These exist only as Dungeons and Taverns structure loot and never touch the enchanting table. If you want Ghasted, you clear the Sealing Halls. Here is every one of them, what it does, and where it drops.

Prefer plain vanilla? The optional Enchant Disabler add-on turns all of these off while keeping the structures.

Aerial's Bane max V

Bonus damage against anything airborne, whether it was knocked into the air, jumping or falling. It also counts breezes, vexes and withers, which makes it a genuine boss option.

Swords, axes, tridents, maces, bows, crossbows
Incompatible: damage enchants like Sharpness and Power
Found in: Lone Citadel, Sealing Halls, End Castle

Antidote max I

Poison and wither damage is negated entirely and dealt to your chestplate's durability instead. The swamp's own remedy.

Chestplates
Incompatible: Protection enchantments
Found in: Toxic Lair

Blowthrough max IV

Piercing, but for bows. Arrows punch through multiple targets.

Bows
Incompatible: Infinity, Tri-shot
Found in: Toxic Lair

Curse of Conductivity curse, level I

While held or equipped during a thunderstorm, there is a chance the sky picks you. Applies to any metallic item. A gift from the witches.

Anything metallic
Found in: Witch Villa

Ghasted max III

Your crossbow fires ghast fireballs instead of arrows, at the cost of slower charging. Higher levels mean bigger explosions.

Crossbows
Incompatible: Multishot, Piercing, Might, Aerial's Bane
Found in: Sealing Halls

Gravity

The arrow lands and every mob nearby gets yanked toward the impact point. The arrow does not survive the trip. Crowd control in a bottle.

Crossbows
Found in: End Castle

Hydro Veil max IV

Your happy ghast heals as fast as it would in rain or at cloud level, the Nether excluded, and takes less fire and explosion damage per level.

Harnesses
Found in: Nether Keep, Sealing Halls

Illager's Bane max V

Extra damage against illagers, ravagers, vexes and witches. Forged for raid nights and mansion runs.

Swords, axes, tridents, maces
Incompatible: damage enchants like Sharpness
Found in: Illager Manor, Illager Hideout

Outreach max IV

Extends your block interaction range per level, so you can place and break blocks from farther away. Builders, this one is yours.

Chestplates
Found in: Desert Ruins

Photosynthesis max I

The item slowly repairs itself under open sky or in light bright enough to grow crops. Mending for people who go outside.

Anything with durability
Incompatible: Mending
Found in: Jungle Ruins

Might max V

Power, but for crossbows. Straight damage, no gimmick.

Crossbows
Incompatible: Gravity, Ghasted, Piercing, Multishot
Found in: Lone Citadel

Spiteful max III

At two and a half hearts or less you hit harder per level. Getting hit at any health also has a small chance to grant Strength. Rewards living dangerously.

Swords, axes, tridents, maces
Found in: Pale Residence, certain Shrines

Swift Soar max III

Your happy ghast flies faster whenever the rider sprints. The Nether skeleton fleets swear by it.

Harnesses
Found in: Nether Port, Nether Keep, Sealing Halls

Traveler max III

Sprint faster and step up full blocks without jumping, while your boots slowly pay the price in durability.

Boots
Incompatible: Soul Speed
Found in: Shrines, and graves scattered through DnT structures

Tri-shot max I

Multishot, but for bows. Three arrows, one draw.

Bows
Incompatible: Infinity, Piercing, Multishot
Found in: Toxic Lair

Wax Wings max I

Slow gliding no longer damages your elytra, but firework boosting drains it faster. Fly like you mean it or do not fly at all.

Elytra
Incompatible: Unbreaking
Found in: End Castle, End Ship vaults

Wither Coated max III

Direct hits inflict the wither effect. Higher levels apply the same total damage, just faster. Each attack also costs the weapon one durability.

Swords, axes, tridents, maces
Incompatible: Fire Aspect
Found in: Nether Port, Sealing Halls
// Renewable sources

Secret librarian trades

Level a librarian from Novice to Apprentice while they are inside one of these structures and they gain an exclusive enchanted book trade, one enchantment per librarian. It is the only renewable source for most of this list.

StructurePossible trades
BunkerTraveler
Desert RuinsOutreach
End CastleAerial's Bane, Gravity, Wax Wings
Illager HideoutIllager's Bane
Illager ManorIllager's Bane
Jungle RuinsPhotosynthesis
Lone CitadelWind Burst, Aerial's Bane, Might
Nether KeepHydro Veil, Swift Soar, Wither Coated
Nether PortSwift Soar
Pale ResidenceSpiteful
Piglin DonjonSoul Speed
Sealing HallsAerial's Bane, Ghasted, Hydro Veil, Swift Soar, Wither Coated
Shrines & Shrine TowerTraveler
Toxic LairAntidote, Blowthrough, Tri-shot
Undead CryptTraveler
Witch VillaCurse of Conductivity
Ancient CitySwift Sneak, with the DnT Ancient City Overhaul add-on installed

Details apply to DnT 5.0 and newer, so older versions may differ. Vanilla enchantments such as Wind Burst and Soul Speed appear here as extra renewable sources, not as DnT inventions.

Now go earn them

Every source above is covered in the structure guide, with biomes, screenshots and the charts that lead you there.